Building PiMech: a tiny brain for big droids
How the PiMech2040 ecosystem came together — picking the RP2040, designing for Astromech and Groundmech systems, and the firmware decisions that keep it flexible for builders.
Build logs, lessons learned and half-formed ideas across AI, data and robotics. New posts as the projects evolve.
How the PiMech2040 ecosystem came together — picking the RP2040, designing for Astromech and Groundmech systems, and the firmware decisions that keep it flexible for builders.
What it takes to get flash-attention running on sm_120 — the gotchas, the kernels, and why exact attention still matters.
A look at the Human Cyborg Relations API and how screen-accurate vocalizers turn servos and speakers into a character.
Practical patterns for building data pipelines that are observable, recoverable and boring — in the best possible way.
The padawanXboxOne story: mapping a game controller to an astromech droid, and keeping it approachable for new builders.
Notes on closing the sim-to-real gap in reinforcement learning, and what surprised me when the policy met physical hardware.
Lessons from years of building dynamic co-op missions in Arma 3 — pacing, replayability and respecting players' time.